Monday 20 October 2008

Studio 2 | Reading Week 2

Very few games are profitable
Working out how to generate a profit is not clear, and needs a lot of work. This involves working out sales volumes required, as well as issues including wages and royalties.

The scope of the game must match financial parameters
The game must be limited by how much time and money the developer has. Many projects fail because of a 'disparity between what the expectations for [a] project are and the resources and time allocated to the project."

Overly long game projects are disastrous
Delays and over-hyping in game production can lead to other, faster products overtaking the project.

Preproduction phase is often skipped
Many game projects skip the preproduction phase and go straight to production leading to unrealistic expectations and ending with the project going over-budget.

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