- To share a dream or concept, i.e. as an expression of the artist.
- To teach strategy or tactics, as with the Emperor Shun teaching his son.
- To tell a story, as with Role-Playing Games.
- For enjoyment, as a learning experience for the designer.
- To make money.
Tuesday, 7 October 2008
Studio 1 b | Reading Week 1
Extracted from the article by Bethke, 'Why Make Games?', five reasons for making games:
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